Rank Ledger

Items

All 173 shop items, grouped the way the in-game shop is.

Weapon

Tier 2

Active Reload

1,600

While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.

Fleetfoot

1,600

Active: Gain bonus Move Speed and Slow Resistance.

Passive: Removes the Move Speed penalty while shooting.

Intensifying Magazine

1,600

Increases Weapon Damage as you continuously fire your weapon.

Kinetic Dash

1,600

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

Long Range

1,600

Deal additional Weapon Damage when beyond a minimum distance from your target.

Melee Charge

1,600

Your next Heavy Melee attack against an enemy deals increased damage.

Mystic Shot

1,600

Your next bullet deals bonus spirit damage.

Opening Rounds

1,600

Your attacks have additional Weapon Damage against enemies above 50% health.

Recharging Rush

1,600

Dealing significant weapon damage replenishes a charge for each of your charged abilities.

Slowing Bullets

1,600

Your bullets build up a Movement Slow on enemies.

Spirit Shredder

1,600

Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.

Split Shot

1,600

Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.

Stalker

1,600

Dealing weapon damage at close range opens a wound and grants you bonus move speed.

Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

Swift Striker

1,600

+0.75m Sprint Speed · +20% Fire Rate

Titanic Magazine

1,600

+14% Weapon Damage · +100% Max Ammo

Weakening Headshot

1,600

Landing a Headshot reduces their Bullet Resist.

Tier 3

Alchemical Fire

3,200

Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.

Ballistic Enchantment

3,200

Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.

Berserker

3,200

Your Weapon Damage increases as you take sustained damage.

Blood Tribute

3,200

Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.

Burst Fire

3,200

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.

Cultist Sacrifice

3,200

Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.

Escalating Resilience

3,200

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

Express Shot

3,200

Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.

Headhunter

3,200

Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.

Heroic Aura

3,200

Provides Bullet Resist to nearby friendly units.

Active: Provides move speed and fire rate to you and nearby allies. Minions get double value.

Hollow Point

3,200

When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.

Hunter's Aura

3,200

Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.

Point Blank

3,200

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

Shadow Weave

3,200

Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.

Active:
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.

Sharpshooter

3,200

Deal additional Weapon Damage when beyond a minimum distance from your target.

Spirit Rend

3,200

+75 Bonus Health · -8% Spirit Resist · +10% Spirit Lifesteal · +8s Debuff Duration · +4 Max Stacks · +2s Max Frequency · -7% Spirit Resist on Headshot

Tesla Bullets

3,200

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

Toxic Bullets

3,200

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.

Weighted Shots

3,200

Your bullets build up a Movement Slow on enemies.

Tier 4

Armor Piercer

6,400

Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.

Capacitor

6,400

Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.

Crippling Headshot

6,400

Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.

Crushing Fists

6,400

Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.

Frenzy

6,400

While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.

Glass Cannon

6,400

Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Lucky Shot

6,400

Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.

Ricochet

6,400

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.

Silencer

6,400

Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.

Spellslinger

6,400

While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.

Spiritual Overflow

6,400

Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.

Vitality

Tier 2

Battle Vest

1,600

While you are above 65% health, gain weapon damage and bonus fire rate.

Bullet Lifesteal

1,600

+90 Bonus Health · +6% Weapon Damage · +13% Bullet Lifesteal

Debuff Reducer

1,600

Reduces the duration of all negative effects applied to you.

Enchanter's Emblem

1,600

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

Enduring Speed

1,600

Reduces the effect of enemy Move Speed penalties.

Guardian Ward

1,600

Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.

Healbane

1,600

Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.

Healing Booster

1,600

Increases the effectiveness of your healing.

Reactive Barrier

1,600

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.

Restorative Locket

1,600

When an enemy uses an ability within 32mm range from you, store one Restoration Stack.

Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.

Return Fire

1,600

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

Spirit Lifesteal

1,600

+90 Bonus Health · +6 Spirit Power · +13% Spirit Lifesteal

Spirit Shielding

1,600

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

Trophy Collector

1,600

Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.

Weapon Shielding

1,600

Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.

Tier 3

Bullet Resilience

3,200

When below 50% health, gain additional Bullet Resist.

Counterspell

3,200

Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.

Dispel Magic

3,200

Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.

Fortitude

3,200

After not taking damage for a period, gain health regen.

Passive: When you are above 75% health, you have bonus Move Speed.

Fury Trance

3,200

Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.

Healing Nova

3,200

Heal yourself and nearby allies.

Lifestrike

3,200

Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.

Majestic Leap

3,200

Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.

Metal Skin

3,200

Become immune to bullets.

Rescue Beam

3,200

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.

Spirit Resilience

3,200

When below 50% health, gain additional Spirit Resist.

Stamina Mastery

3,200

Allows an additional use of Air Jump or Air Dash before landing.

Veil Walker

3,200

Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.

Warp Stone

3,200

Teleport straight ahead, gaining Bullet Resist.

Tier 4

Cheat Death

6,400

+200 Bonus Health · +15% Bullet Resist · +90s Cooldown · -60% Damage Reduction · -60% Incoming Healing · +4.5s Death Immunity Duration

Colossus

6,400

Grow larger in size, gaining bullet resist, spirit resist, and melee damage.

Nearby enemies suffer from slow and have reduced dash speed.

Divine Barrier

6,400

Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.

Diviner's Kevlar

6,400

Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.

Healing Tempo

6,400

Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.

Indomitable

6,400

+2 Out of Combat Regen · +10% Bullet Resist · +10% Spirit Resist · +55s Cooldown · +10s Duration · +325 Barrier

Infuser

6,400

Gain Spirit Lifesteal and Spirit Power.

Inhibitor

6,400

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Juggernaut

6,400

+2.5 m Move Speed · +25% Melee Resist · +8 Health Regen · +50% Slow Resist · +4s Duration · +40% Fire Rate

Leech

6,400

Reduces the effect of enemy applied healing reduction.

Phantom Strike

6,400

Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.

Plated Armor

6,400

Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.

Siphon Bullets

6,400

Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.

Spellbreaker

6,400

The next instance of high spirit damage you take is significantly reduced.

Unstoppable

6,400

Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.

Vampiric Burst

6,400

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

Witchmail

6,400

Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.

Tier 5

Spirit

Tier 1

Tier 2

Tier 3

Decay

3,200

Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.

Disarming Hex

3,200

Disarms enemy target and reduces their Bullet Resist.

Greater Expansion

3,200

Increases the range and effect radius of your abilities and items.

Knockdown

3,200

Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.

Radiant Regeneration

3,200

Heal and gain bonus Movement Speed for a short duration when you cast an ability.

Rapid Recharge

3,200

+14% Cooldown Reduction For Charged Abilities · +14 Bonus Spirit Power for Charged Abilities · +2 Bonus Ability Charges · +30% Faster Time Between Charges

Silence Wave

3,200

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.

Spirit Snatch

3,200

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power.

Effects are reduced by 30% for Light Melee hits.

Superior Cooldown

3,200

Reduces the Cooldown of your abilities.

Superior Duration

3,200

Increases the duration of your abilities and items.

Surge of Power

3,200

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.

Tankbuster

3,200

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

Torment Pulse

3,200

Periodically deals spirit damage to the closest two enemies nearby.

Tier 4

Arctic Blast

6,400

Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.

Slowed targets have their stamina regen frozen

Boundless Spirit

6,400

+30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen · +15% Spirit Power

Cursed Relic

6,400

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.

Your own Damage Output is reduced for the duration.

Echo Shard

6,400

Reset the cooldown of the imbued non-ultimate ability.

This item's cooldown is increased by the cooldown of the imbued ability.

Escalating Exposure

6,400

Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.

Ethereal Shift

6,400

Instantly enter a void state and become Invulnerable for a short duration.

Focus Lens

6,400

Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.

Lightning Scroll

6,400

Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.

Magic Carpet

6,400

Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.

Mercurial Magnum

6,400

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.

Mystic Reverb

6,400

+8% Spirit Lifesteal · +16m Radius · +3s Delay Duration · +6.25s Cooldown · +50% Damage · +22% Imbued Lifesteal · +32% Move Speed

Refresher

6,400

Reset the cooldown of all your abilities and restore all your charges.

Scourge

6,400

Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.

Spirit Burn

6,400

Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.

Transcendent Cooldown

6,400

Reduces the Cooldown of your abilities and items.

Vortex Web

6,400

Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.

Alt Cast to Target Unit Directly.

Tier 5