Items
All 173 shop items, grouped the way the in-game shop is.
Weapon
Tier 1
Close Quarters
800
Deal additional Weapon Damage when in close range to your target.
Extended Magazine
800
+8% Weapon Damage · +30% Max Ammo
Headshot Booster
800
Your next headshot against an enemy Hero deals bonus weapon damage.
High-Velocity Rounds
800
+8% Weapon Damage · +60% Bullet Velocity
Monster Rounds
800
+1 Out of Combat Regen · +25% Weapon Damage vs. NPCs · +25% Bullet Resist vs. NPCs
Rapid Rounds
800
+9% Fire Rate
Restorative Shot
800
Your next bullet will heal you based on what target you hit.
Tier 2
Active Reload
1,600
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Fleetfoot
1,600
Active: Gain bonus Move Speed and Slow Resistance.
Passive: Removes the Move Speed penalty while shooting.
Intensifying Magazine
1,600
Increases Weapon Damage as you continuously fire your weapon.
Kinetic Dash
1,600
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Long Range
1,600
Deal additional Weapon Damage when beyond a minimum distance from your target.
Melee Charge
1,600
Your next Heavy Melee attack against an enemy deals increased damage.
Mystic Shot
1,600
Your next bullet deals bonus spirit damage.
Opening Rounds
1,600
Your attacks have additional Weapon Damage against enemies above 50% health.
Recharging Rush
1,600
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Slowing Bullets
1,600
Your bullets build up a Movement Slow on enemies.
Spirit Shredder
1,600
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Split Shot
1,600
Make your weapon fire multishot.
Hitting more than one Hero per attack will grant a stacking weapon damage bonus.
Targets can only be hit once per multishot.
Stalker
1,600
Dealing weapon damage at close range opens a wound and grants you bonus move speed.
Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
Swift Striker
1,600
+0.75m Sprint Speed · +20% Fire Rate
Titanic Magazine
1,600
+14% Weapon Damage · +100% Max Ammo
Weakening Headshot
1,600
Landing a Headshot reduces their Bullet Resist.
Tier 3
Alchemical Fire
3,200
Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
Ballistic Enchantment
3,200
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Berserker
3,200
Your Weapon Damage increases as you take sustained damage.
Blood Tribute
3,200
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Burst Fire
3,200
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Cultist Sacrifice
3,200
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Escalating Resilience
3,200
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Express Shot
3,200
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Headhunter
3,200
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Heroic Aura
3,200
Provides Bullet Resist to nearby friendly units.
Active: Provides move speed and fire rate to you and nearby allies. Minions get double value.
Hollow Point
3,200
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Hunter's Aura
3,200
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Point Blank
3,200
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Shadow Weave
3,200
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Active:
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Sharpshooter
3,200
Deal additional Weapon Damage when beyond a minimum distance from your target.
Spirit Rend
3,200
+75 Bonus Health · -8% Spirit Resist · +10% Spirit Lifesteal · +8s Debuff Duration · +4 Max Stacks · +2s Max Frequency · -7% Spirit Resist on Headshot
Tesla Bullets
3,200
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Toxic Bullets
3,200
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
Weighted Shots
3,200
Your bullets build up a Movement Slow on enemies.
Tier 4
Armor Piercer
6,400
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Capacitor
6,400
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Crippling Headshot
6,400
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
Crushing Fists
6,400
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Frenzy
6,400
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
Glass Cannon
6,400
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Lucky Shot
6,400
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Ricochet
6,400
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Silencer
6,400
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Spellslinger
6,400
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Spiritual Overflow
6,400
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
Tier 5
Haunting Shot
9,999
Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the target's current Health.
The bullet is larger and penetrates through targets.
Infinite Rounds
9,999
You have infinite ammo.
Runed Gauntlets
9,999
Every time you land a heavy melee, your existing cooldowns get reduced.
Vitality
Tier 1
Extra Health
800
+210 Bonus Health
Extra Regen
800
+1.5 Out of Combat Regen · +2.5 Health Regen
Extra Stamina
800
+12% Stamina Recovery · +1 Stamina
Grit
800
Gain a Barrier for a short duration.
Healing Rite
800
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Melee Lifesteal
800
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Rebuttal
800
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Sprint Boots
800
+2 Out of Combat Regen · +2m Sprint Speed
Tier 2
Battle Vest
1,600
While you are above 65% health, gain weapon damage and bonus fire rate.
Bullet Lifesteal
1,600
+90 Bonus Health · +6% Weapon Damage · +13% Bullet Lifesteal
Debuff Reducer
1,600
Reduces the duration of all negative effects applied to you.
Enchanter's Emblem
1,600
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Enduring Speed
1,600
Reduces the effect of enemy Move Speed penalties.
Guardian Ward
1,600
Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
Healbane
1,600
Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
Healing Booster
1,600
Increases the effectiveness of your healing.
Reactive Barrier
1,600
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Restorative Locket
1,600
When an enemy uses an ability within 32mm range from you, store one Restoration Stack.
Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
Return Fire
1,600
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Spirit Lifesteal
1,600
+90 Bonus Health · +6 Spirit Power · +13% Spirit Lifesteal
Spirit Shielding
1,600
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Trophy Collector
1,600
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Weapon Shielding
1,600
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Tier 3
Bullet Resilience
3,200
When below 50% health, gain additional Bullet Resist.
Counterspell
3,200
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Dispel Magic
3,200
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Fortitude
3,200
After not taking damage for a period, gain health regen.
Passive: When you are above 75% health, you have bonus Move Speed.
Fury Trance
3,200
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
Healing Nova
3,200
Heal yourself and nearby allies.
Lifestrike
3,200
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Majestic Leap
3,200
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Metal Skin
3,200
Become immune to bullets.
Rescue Beam
3,200
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Spirit Resilience
3,200
When below 50% health, gain additional Spirit Resist.
Stamina Mastery
3,200
Allows an additional use of Air Jump or Air Dash before landing.
Veil Walker
3,200
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Warp Stone
3,200
Teleport straight ahead, gaining Bullet Resist.
Tier 4
Cheat Death
6,400
+200 Bonus Health · +15% Bullet Resist · +90s Cooldown · -60% Damage Reduction · -60% Incoming Healing · +4.5s Death Immunity Duration
Colossus
6,400
Grow larger in size, gaining bullet resist, spirit resist, and melee damage.
Nearby enemies suffer from slow and have reduced dash speed.
Divine Barrier
6,400
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
Diviner's Kevlar
6,400
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Healing Tempo
6,400
Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Indomitable
6,400
+2 Out of Combat Regen · +10% Bullet Resist · +10% Spirit Resist · +55s Cooldown · +10s Duration · +325 Barrier
Infuser
6,400
Gain Spirit Lifesteal and Spirit Power.
Inhibitor
6,400
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Juggernaut
6,400
+2.5 m Move Speed · +25% Melee Resist · +8 Health Regen · +50% Slow Resist · +4s Duration · +40% Fire Rate
Leech
6,400
Reduces the effect of enemy applied healing reduction.
Phantom Strike
6,400
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Plated Armor
6,400
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Siphon Bullets
6,400
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Spellbreaker
6,400
The next instance of high spirit damage you take is significantly reduced.
Unstoppable
6,400
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Vampiric Burst
6,400
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Witchmail
6,400
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Tier 5
Celestial Blessing
9,999
Applies an extremely powerful cleanse that replenishes your allies globally.
Cloak of Opportunity
9,999
Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus move speed
Electric Slippers
9,999
When sliding, evade bullets, gain fire rate and deal damage to enemies around you.
Cooldown is per target.
Eternal Gift
9,999
Periodically gain a random permanent stat buff.
Nullification Burst
9,999
Removes any positive buffs and prevents stamina usage and healing effects on enemies.
Seraphim Wings
9,999
When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.
Shadow Strike
9,999
Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.
Spirit
Tier 1
Extra Charge
800
+7 Bonus Spirit Power for Charged Abilities · +1 Bonus Ability Charges
Extra Spirit
800
+10 Spirit Power
Golden Goose Egg
800
Gain souls over time, as long as you are alive.
Active: Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 80 Souls accrued when hatched.
Mystic Burst
800
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Mystic Expansion
800
Imbue an ability to increase its range and effect radius.
Mystic Regeneration
800
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Rusted Barrel
800
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Spirit Strike
800
When you perform a Light or Heavy Melee attack against a hero, deal extra spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Tier 2
Arcane Surge
1,600
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
Bullet Resist Shredder
1,600
Reduces Bullet Resist on enemies when you deal spirit damage.
Cold Front
1,600
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
Compress Cooldown
1,600
Imbue an ability to reduce its Cooldown.
Duration Extender
1,600
Imbue an ability to increase its Duration.
Improved Spirit
1,600
+1.5 Out of Combat Regen · +18 Spirit Power
Mystic Slow
1,600
When the target takes spirit damage, they have their Move Speed reduced.
Mystic Vulnerability
1,600
When an enemy takes spirit damage, they have their spirit resist reduced.
Quicksilver Reload
1,600
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Slowing Hex
1,600
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Spirit Sap
1,600
Target an enemy to reduce their Spirit Resist and Spirit Power.
Suppressor
1,600
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Tier 3
Decay
3,200
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Disarming Hex
3,200
Disarms enemy target and reduces their Bullet Resist.
Greater Expansion
3,200
Increases the range and effect radius of your abilities and items.
Knockdown
3,200
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Radiant Regeneration
3,200
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Rapid Recharge
3,200
+14% Cooldown Reduction For Charged Abilities · +14 Bonus Spirit Power for Charged Abilities · +2 Bonus Ability Charges · +30% Faster Time Between Charges
Silence Wave
3,200
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Spirit Snatch
3,200
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Superior Cooldown
3,200
Reduces the Cooldown of your abilities.
Superior Duration
3,200
Increases the duration of your abilities and items.
Surge of Power
3,200
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Tankbuster
3,200
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Torment Pulse
3,200
Periodically deals spirit damage to the closest two enemies nearby.
Tier 4
Arctic Blast
6,400
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.
Slowed targets have their stamina regen frozen
Boundless Spirit
6,400
+30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen · +15% Spirit Power
Cursed Relic
6,400
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
Echo Shard
6,400
Reset the cooldown of the imbued non-ultimate ability.
This item's cooldown is increased by the cooldown of the imbued ability.
Escalating Exposure
6,400
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Ethereal Shift
6,400
Instantly enter a void state and become Invulnerable for a short duration.
Focus Lens
6,400
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Lightning Scroll
6,400
Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.
Magic Carpet
6,400
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Mercurial Magnum
6,400
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Mystic Reverb
6,400
+8% Spirit Lifesteal · +16m Radius · +3s Delay Duration · +6.25s Cooldown · +50% Damage · +22% Imbued Lifesteal · +32% Move Speed
Refresher
6,400
Reset the cooldown of all your abilities and restore all your charges.
Scourge
6,400
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.
Spirit Burn
6,400
Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Transcendent Cooldown
6,400
Reduces the Cooldown of your abilities and items.
Vortex Web
6,400
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
Tier 5
Frostbite Charm
9,999
Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.
Cooldown is per target.
Mystic Conduit
9,999
Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.
Mystical Piano
9,999
After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
Omnicharge Signet
9,999
Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.
Prism Blast
9,999
You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.
Shrink Ray
9,999
Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.
Unstable Concoction
9,999
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.